


DPS: Ideally each DPS should have at least 1.5k DPS, 2.5k AP or 1350 Spell Power.Tanks: A good start is to have 540 Defense, 25,000 HP, and 22k Armor rating.General gear check – level 80 rares and/or epics from crafting or heroic dungeons.Raid composition – three of the wings can be completed with 2 healers, 2 tanks ( 1 with DPS offspec), and 6 DPS, although a common setup (and one better suited for beginning Naxxramas) is 2 tanks, 3 healers (1 with DPS offspec), and 5 DPS.īest suited Raid composition is : Main Tank + Offtank (Warr,Druid,Pally,DK), 1 Heal paladin (4 horseman, Frost resist aura), 1 elemental shaman (Heroism), multiple Mages and Warlocks, a few melee ( usually, counting the tanks, just about 4 melee is the maximum u should aim for).But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.īlizzard has posted a short back story for Naxxramas on the official site: Road to Damnation Recent historyĪfter the defeat of Kel'Thuzad in the Eastern Plaguelands, Naxxramas has returned to Northrend and now hovers above the Carrion Fields in eastern Dragonblight, where it lays siege to the Alliance stronghold of Wintergarde Keep. See the Compendium of Fallen Heroes for more details.ĭue to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of the necropolis. ( RtD 3) Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled.
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or irrevocably in his favor.Īn ancient Nerubian Necropolis, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron. It is within Naxxramas that the tide of battle could turn against the Lich King. As factions from around the world converge at the gate to Icecrown, the war against the Scourge enters its most pivotal hour. Kel'Thuzad, once again seated in the frigid heart of the necropolis, has laid siege to the Alliance fortress of Wintergarde Keep. Brave heroes breached the citadel and eventually overcame Naxxramas' vile commander, the lich Kel'Thuzad, but the victory was short-lived.Ībove the war-ravaged wastes of the Dragonblight, Naxxramas has returned with renewed fury.

At the Lich King's bidding, the burgeoning wrath within the necropolis was unleashed upon the world. Hidden behind a thick layer of clouds, Naxxramas grew in strength. Dark magic tore the fortress from its subterranean home and lifted it into the sky. The Scourge forces overran the citadel, and under the will of the Lich King its corridors were transformed into a potent war machine. Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient nerubian ziggurat now known as Naxxramas. Like all other Wrath raid dungeons, Naxxramas has both 10-man and 25-man versions. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players.

The original incarnation of the dungeon was regarded as the most difficult pre- Burning Crusade raid, requiring 40 well-equipped, skilled players to complete. The 40-man classic version of Naxxramas is no longer available, having been permanently closed with the release of the Wrath of the Lich King expansion. It is a Scourge necropolis, the seat of the Arch Lich Kel'Thuzad. Naxxramas is an introductory level-80 raid dungeon floating above Dragonblight in Northrend.
